Final Fantasy 8 International GF Job System ------------OVERVIEW The Final Fantasy 8 International GF Job System is a hack of FF8 that overhauls the GF system, namely abilities, commands and junctions, as well as changing or slightly altering other gameplay elements to make for a new and varied experience. The game is slightly more challenging as junctions have been significantly altered/reduced but this is not a difficulty hack. The hack is simply meant to streamline alot of the minor nitpicks that I have always had with the game. Things like which Junctions are attached to GF's, unused or broken abilities/mechanics, overly generous stat boosts from both abilities and magic, as well as limits that break the game are a few things that have been changed among many others. Most of these changes come from my experiences playing the game but alot of them also come from various forums and sources on the internet that had improvements that could really help with the flow of the game. Sega Chief was also a great resource for improvements after the FF7 New Threat was finished and people were speculating what an FF8 mod would entail. Notable Changes I really like FF8 but always had some issues with it, even unrelated to the Draw system. The draw system was never as bad as some people think even if I never liked it back in the day, but there are alot of things that could be changed to make the game more fun and interesting. Below are a few of the most notable changes. Character Stats- Character Stats have been changed to reflect a character role and make them more you unique. This is gone into much greater detail below. GF's - The main focus of the hack, the GF's have been almost completely overhauled to better reflect a typical FF Job so equipping them would be similar to choosing a class in other FF's. The GF's now specialize in certain stat junctions and skills to complement a role. This is why the hack is named as such since it takes alot of cues from the original Japanese version of the Zodiac Age (International Zodiac Job System). Much more info below. Abilities - The AP required for skills have been changed and some unique commands have replaced older ones. % boost abilities like STR +60% was overkill and have been altered to only go up to 30% for most stats and I believe up to 40% for HP. Junctions - The second complete overhaul. Junctions have been reallocated with their boosts and almost all have been changed in some way. Ultima is no longer the strongest magic junction across all stats, as it is mainly focused toward the Magical stats. Apocalypse is obtainable at several points in the game and is the strongest magic for STR. Even with this, the highest junction only goes up to 75 for Mag and Str instead of 100 and HP will not easily hit 9999 without additional % boost abilities. Much more info below. Magic - These have been changed greatly as well. Pain now inflicts damage and Meltdown has been significantly reduced. Meteor is not overly viable to spam on an Angel Winged Rinoa either as it doesn't do nearly as much damage as the main game, but would still do adequate damage. There are various other changes to and alterations to magic that are highlighted below. Limits-Limits have been reduced in damage output and/or been given boosts or qualities that make them less redundant. Because of the changes in junctions (especially STR), Limits will not be able to one shot enemies. Overuse of limits is not encouraged or discouraged since it is a viable way to do damage especially with the new Aura Command. Alot of people seem to want to "limit" the use of Limits but since the damage output in general is somewhat reduced, it would not necessitate limiting players of the characters most unique skills. Enemies - Have not been significantly changed but the biggest is that flying enemies now have high Eva and therefore cannot reliably be hit by all characters. Squall and Irvine have the highest Hit % followed by Rinoa so they will be the main physical attacker for flying types for the majority of the game. Other enemy changes are below. ------------CHARACTER Adjustments Character Stats have been changed to reflect a character role and make them more you unique. All characters have a stat that they excell in more noticeably (except for Quistis who is the All Rounder) and can be tailored to suit their role better. Hit % has been changed drastically with Irvine now having the highest Hit outside of Squall with the lowest Hit belonging to Zell. This is to take into account the gameplay element of Flying enemies now having higher Eva and cannot be hit by the likes of Zell easily, to make it more like FFX and XII. -Squall is the best physical attacker but has trouble taking damage. -Zell is fast and can take physical attacks but has poor magic across the board. -Irvine has the highest HP and Luck but is fairly poor outside of high Hit. -Quistis excells at nothing but she is not terrible either. She is supposed to be geared more toward her Blue Magic which have been given minor alterations. -Selphie is the fastest and has high Magic but is poor with physical attacks in general. Her weapons now use Mag instead of Str to calculate damage. Her best weapon no longer has perfect accuracy though. -Rinoa has now been geared more toward Magic (she had the highest Str in the main game) and also has better Hit percentages than most others. BY STAT -HP Irvine ---Highest | Lowest-- Rinoa -STR Squall ---Highest | Lowest-- Selphie -VIT Zell -----Highest | Lowest-- Selphie -MAG Rinoa ----Highest | Lowest-- Zell -SPR Selphie --Highest | Lowest-- Zell -SPD Selphie --Highest | Lowest-- Irvine -LUK Irvine ---Highest | Lowest-- Squall Full STAT Breakdown----------------------NEW Party stats-------------- This is the breakdown given in Doomtrain as well as the numbers for the formula. Each number corrseponds to a level of 10 with the highest number being for a character at level 99 BY Party Strength ---Squall 1st_Str=1-8-16-23-29-34-38-42-45-48-50 (32,5,2,35) ------Highest Str 3th_Vit=1-8-14-19-24-28-32-35-37-39-41 (26,5,5,41) 4th_Hp= 3883 4th_Mag=2-8-15-20-25-30-34-37-39-41-42 (27,4,6,38) 5th_Spr=1-7-12-16-20-23-26-28-29-30-31 (22,5,5,41) 5th_Spd= 19-32 (6,19,30) 6th_Luk=14-20 (8,14,16) ---Zell 1st_Vit=1-8-14-20-25-30-34-38-41-43-45 (26,5,5,41)------Highest Vit 2nd_Spd=20-40 (4,20,20) 2nd_Str=1-8-14-21-26-31-35-38-41-43-45 (29,5,2,38) 3rd_Hp= 3917 5th_Luk=14-21 (7,14,14) 6th_Mag=1-7-13-18-23 27-31-34-36-37-38 (23,2,2,39) 6th_Spr= 1-5-9-13-16-19-21-23-24-25-25 (19,5,0,46) ---Irvine 1st_Hp= 4087 ------Highest HP 1st_Luk=20-36 (5,20,24) -----Highest Luck 4th_Str=1-8-15-21-26-30-34-37-39-40-41 (29,3,2,31) 4rd_Spr=1-6-12-17-21-25-28-31-32-34-35 (24,5,1,41) 5th_Mag=1-8-14-20-25-29-33-35-38-39-40 (27,4,5,36) 5th_Vit=1-7-13-18-23-27-31-34-36-38-39 (25,5,4,43) 6th_Spd= 15-30 (5,15,19) ---Quistis 2nd_Hp= 3981 2nd_Mag= 5-11-17-22-27-32-36-40-43-46-49 (24,5,20,60) 2nd_Vit=1-7-13-19-24-28-32-35-38-40-42 (25,5,5,47) 2nd_Spr=2-8-14-19-23-27-30-33-35-37-38 (25,10,8,43) 3rd_Str=2-9-15-21-26-31-34-37-40-42-43 (28,5,7,37) 3rd_Luk=16-24 (7,16,16) 4th_Spd= 19-34 (5,19,20) ---Selphie 1st_Spr=2-8-13-18-23-27-31-34-36-38-40 (23,4,8,40)------Highest Spr 1st_Spd=22-45 (4,22,40) ------Highest Spd 2nd_Luk=18-26 (6,18,12) 3rd_Mag=1-8-14-20-25-30-34-37-41-43-45 (26,4,5,46) 5th_Hp= 3800 6th_Str=1-7-13-18-23-27-30-33-36-37-39 (26,22,5,44) 6th_Vit=1-6-11-15-19-22-25-27-29-30-31 (21,5,3,46) ---Rinoa 1st_Mag=6-14-21-27-33-39-44-49-53-57-60 (29,5,25,54)------Highest Mag 3th_Spr=3-8-14-18-23-27-30-32-34-36-37 (20,2,10,45) 3rd_Spd=21-37 (5,21,25) 4th_Luk=15-22 (7,15,14) 5th_Str=1-8-14-20-24-29-32-35-37-39-40 (27,6,5,38) 5th_Vit=1-6-11-16-20-24-27-30-33-35-36 (21,5,3,58) 6th_Hp= 3680 -----------GF CHANGES The GF's have been almost completely overhauled to better reflect a typical FF Job so equipping them would be similar to choosing a class in other FF's. The GF's now specialize in certain stat junctions and skills to complement a role. For instance, Ifrit is the Warrior and starts with Str and Vit (instead of HP). His Mad Rush skill has also been changed to Bravery (more on that below), to better enhance that role of Warrior as well as not completely inhibit the party. Similarly, Shiva is now the Monk and emphasizes defense and speed. She also no longer carries Doom but now has the Aura command that grants Aura on self (Shiva's character only). More GF's carry new junctions and certain combinations will allow for all characters to access all junctions without the need for items. Items that grant Junctions are solely for customization and are not required to get all junctions on all characters. An example would be, only Ifrit has the STR-J early on but his defeat at the Fire Cave yields a STR-J scroll to use how you see fit. Other GF's yield certain junction scrolls as well. For quick reference of the GF Job System changes, consult the following table: Quetzequatl - Wizard - (HP-J | MAG-J | SPR-J) Shiva - Monk - (VIT-J | SPR-J | SPD-J) Ifrit - Warrior - (STR-J | VIT-J) Siren - Oracle - (MAG-J | SPR-J | EVA-J) Brothers - Knight - (HP-J | STR-J | VIT-J | HIT-J) Diablos - Thief (Time Mage) - (HP-J | MAG-J | SPD-J | HIT-J) Carbuncle - Summoner - (VIT-J | MAG-J | SPD-J | LUCK-J ) Leviathan - Geomancer - (STR-J | VIT-J | MAG-J | SPR-J) Pandemona - Mystic Knight - (STR-J | EVA-J | HIT-J | LUCK-J) Cerberus - Dark Knight - (STR-J | SPD-J | HIT-J | LUCK-J) Alexander - Priest - (HP-J | STR-J | MAG-J | SPR-J) Doomtrain - Bard (Green Mage) - (MAG-J | SPR-J | SPD-J | EVA-J | LUCK-J) Bahamut - Dragoon - (HP-J | STR-J | MAG-J | SPR-J | EVA-J) Cactuar - Devout (White Mage) - (SPD-J | EVA-J | HIT-J | LUCK-J) Tonberry - Magus (Black Mage) - (HP-J | STR-J | HIT-J | LUCK-J) Eden - Sage (Red Mage) - (VIT-J | SPD-J | EVA-J | HIT-J | LUCK-J) Tier 1 - Wizard | Monk | Warrior | Oracle | Priest Tier 2 - Summoner | Thief | Knight | Dark Knight | Geomancer Tier 3 - Magus | Mystic Knight | Dragoon | Devout | Bard | Sage Tiers 1 and 2 have more common Junctions + SPD and EVA is more prevalent now. Tier 3 GF's now have more spread out junctions for HIT and LUCK as well. All Tier 3 GF's now have Abilityx4. Certain GF's unlock Elem Attack only after with Elem Def is learned. Same with Status Def. In addition to this, certain abilities only unlock after GF is leveled up to 5, 10, 15, 20, 25, 30, 35, with higher Tier GF's unlocking skills at the higher levels. The new GF's are not limited to their Junctions either, the roles they have are also based on the commands they use both from the normal game and new ones. ------------NEW COMMANDS Doom >> Aura Never used Doom so created the Aura command. Aura command casts Aura on self but also Slow. Shiva makes use of this as the Monk Class. Limits are a pretty viable means of damage now since Str has been reduced and Slow makes this command not overpowered. Mad Rush >> Bravery Mad Rush has been changed to Bravery which casts Haste and Berserk on self. Ifrit makes use of this command as the Warrior Class. Eden also gets this command. LVDown >> Shield Shield replaces LvDown which allows the free casting of Protect on one ally. Doomtrain receives this command as the Green Mage. Tonberry the Magus also gets it. LVUp >> Wall Wall replaces LvUp which allows the free casting of Shell on one ally. Leviathan the Geomancer receives Wall. Tonberry the Magus also gets it. Kamikaze >> Infuse Infuse replaces Kamikaze since killing an ally for damage seems like such a cheap move. Infuse still removes ally but instead of damage, grants Shell, Protect, Haste and Regen on remaining allies. I thought of adding invincible instead of the two barriers but it seemed like a bit much. Devour >> Faith Devour has been removed and changed to Faith which is the magical version of Bravery. It is similar to Angel Wing in that the character casts random magic for free but Haste is also added. Eden obtains the Faith command. ----------Junction Changes Junctions have been reallocated with their boosts and almost all have been changed in some way. Ultima is no longer the strongest magic junction across all stats, as it is mainly focused toward the Magical stats. Apocalypse is now obtainable at several points in the game and is the strongest magic for STR. Str and Mag junctions are reduced overall but some are now stronger than they were in the main game. This was to create balance and not make the timed stuff at the beginning of the game overly difficult. Over the course of the game Magic will scale gradually and only offer slight variations, meaning the STR and MAG will not increase drastically once Ultima (or Apocalypse) is obtained. With this in mind, the highest junction only goes up to 75 for Mag and Str instead of 100 and HP will not easily hit 9999 without additional % boost abilities. Magic in general has been altered with Pain and Meltdown doing around mid tier damage now. Meteor damage has been reduced and does earth elemental damage. Cure and Float now have an element to be junction to and Scan is a viable option early game since it has not much use anyway. There are others that may simply need to be discovered (in that I don't remember all of them). -----CHANGES Hi Tier Spells HP: Full-Life (+3000), Holy (+2500), Ultima (+2400), Aura(+2200), Meteor (+2000), Apocalypse (+1900), Flare (+1800), Tornado (+1700), Pain(+1600), Quake (+1500), Regen(+1500), Triple(+1400), Curaga (+1400), Life (+1300), Death(+1300), Demi (+1200), Meltdown(+1100), Reflect(+1000), Dispel (+900) Strength: Apocalypse (+75), Ultima (+70), Meteor (+65), Triple & Aura (+60), Flare (+55), Pain (+50), Holy (+48), Quake (+45), Meltdown(+42), Tornado (+40), Demi (+38), Death (+36), Full-Life (+33), Break(+32), Stop (+30), Magic: Ultima (+75), Apocalypse (+70), Meteor (+65), Triple & Aura (+60), Holy (+55), Pain (+50), Flare (+48), Tornado (+45), Demi(+42), Quake (+40), Meltdown (+38), Full-Life (+36), Death (+33), Stop(+32), Break (+30), Vitality: Apocalypse (+75), Full-Life (+72), Ultima (+70), Meltdown (+67), Curaga (+65), Meteor (+62), Pain (+60), Death (+58), Protect (+55), Life (+53), Dispel (+52), Reflect (+50), Regen (+48), Esuna (+46), Holy (+45), Break (+42), Drain (+40), Spirit: Ultima (+75), Full-Life (+72), Apocalypse (+70), Reflect (+67), Curaga (+65), Holy (+62), Regen (+60), Life (+58), Shell (+55), Death (+53), Esuna (+52), Meltdown (+50), Pain (+48), Dispel (+46), Meteor (+45), Drain (+42), Break (+40), Speed: Triple (+90), Haste (+80), Meteor (+70), Apocalypse (+65), Tornado (+60), Ultima (+60), Meltdown (+55), Stop (+50), Flare (+45), Slow (+40), Demi (+35), Bio (+33), Evasion: Triple (+65), Meteor (+62), Apocalypse (+60), Ultima (+60), Tornado (+50), Stop (+48), Flare (+45), Slow (+40), Demi (+35), Haste (+33), Hit %: Triple (+120), Ultima (+100), Aura (+90), Meteor (+80), Apocalypse (+75), Quake (+70), Flare (+26), Holy (+24), Blind (+65), Luck: Ultima (+100), Aura & Pain (+90 for each), Death (+85), Triple (50), Apocalypse (+40), Holy (+35), Flare (+33), Tornado (+32), Quake (+32), Break (+30), Confuse (+27), Berserk (+27), Sleep (+27), Silence (+27), Meteor (+26), ------Mid Tier Spells HP: -aga (+800), Cura (+700), Break Zombie Bio(+600), Stop Slow Haste Esuna(+500), Cure Protect Shell(+400), Drain Water Aero (+400) Blind Confuse Sleep Silence Berserk(+300), -ra (200) Strength: Berserk (+29), -aga(28), Confuse (+26), Bio (24), Curaga (22), Drain Water (20), Aero (18), Zombie (+16), Double (+15), Regen Haste(15), Reflect (+14), -ra (14), Dispel Blind Stop(+12), Protect (+11), Scan (10), Slow (10), Magic: Confuse (+29), -aga(28), Berserk (+26), Bio (24), Curaga (22), Drain Aero (20), Water (18), Reflect (+16), Double (+15), Regen Slow(+15), Zombie (14), -ra (14), Esuna Silence Stop(+12), Shell (+11), Float (10), Haste (10), Vitality: Flare (+38), Cura (+35), Quake (+32), Aura (+30), Zombie (+28), Haste (26), Tornado (+25), Demi (+24), Stop (+22), Slow (+20), Shell (+18), Berserk (+17), -aga (+16), Bio (+15), Cure(+14), Float (+14),Water (13), Triple (12), Blind (+11), Aero (10), Spirit: Flare (+38), Cura (+35), Tornado (+32), Aura (+30), Demi (+28), Slow (+26), Quake (+25), Zombie (+24), Stop (22), Haste (+20), Protect (+18), Confuse (+17), -aga (+16), Float (+15), Cure(+14), Bio (+14), Aero (14), Triple (12), Silence (+11), Water (10), Speed: Double (+30), Aura (+25), Quake (+25), Aero (25), Shell (+23), Protect (+23), Float (+22), Dispel (+20), Esuna (+20), Pain (+20), Sleep (+18), Silence (+18), Blind (+18), Zombie (+18), Berserk (+18), Confuse (+18), Break (+18), Holy (+16), Death (+15), Evasion: Double (+30), Aero (28), Blind (+25), Water (24), Float (+22), Holy (+20), Aura (+18), Sleep (+15), Silence (+15), Zombie (+15), Berserk (+15), Confuse (+15), Break (+15),Full-Life (+13), Death (+12), -aga (+10), Curaga (+10), Pain (+4), Dispel (+8), Reflect (+8), Scan (+3), Hit %: Double (+60), Break (+50), Tornado (+50), Stop (+45), Slow (+40), Haste (+38), Pain (+35), -aga (+32), Confuse (+30), Berserk (+30), Sleep (+28), Silence (+28), Zombie (+28), Float (+27), Aero (25), Water (25), Demi (+22), Bio (+20), Luck: Double (+25), Scan(+22), Float (+20), Full-Life (+20), Reflect (+20), Aero (18), Dispel (+16), Stop (+15), Haste (+15), Slow (+15), -aga (+14), Shell (+14), Protect (+14), Water (13), -ara (12), Meltdown (+11), Esuna (+10), Demi (+10), Curaga (+10), ------Low Tier Spells HP: Float Double (+200), Fire Blizzard Thunder (+100), Strength: Shell (+9), Sleep(9), Fire Blizzard Thunder (+8), Cura (+8), Float (7), Life (+7), Esuna (+6), Silence(6), Cure(+4) Magic: Protect (+9), Sleep(9), Fire Blizzard Thunder (+8), Cura (+8), Scan (7), Life (+7), Dispel (+6), Blind(6), Cure(+4) Vitality: Confuse (+9), -ara (8), Sleep (+8), Silence (+7), Double (+6), Scan (+5), Fire Blizzard Thunder (+4) Spirit: Berserk (+9), -ara (8), Sleep (+8), Blind (+7), Double (+6), Scan (+5), Fire Blizzard Thunder (+4) Speed: -aga (+15), Drain (+15), -ara (12), Water (12), Full-Life (+12), Fire Blizzard Thunder (+10), Curaga (+10), Reflect (+10), Life (+8), Regen (+8), Cura (+8), Cure(+5), Scan (+3), Evasion: -ara (8), Cura (+8), Regen (+8), Shell (+8), Protect (+8), Quake (+8), Zombie (+8), Esuna (+7), Meltdown (+7), Fire Blizzard Thunder (+6), Cure(+6), Bio (+6), Drain (+6), Life (+5) Hit %: Full-Life (+18), Death (+18), -ara (16), Curaga (+16), Dispel (+15), Meltdown (+12), Reflect (+12), Zombie (+12), Fire Blizzard Thunder (+10), Cura (+10), Scan (+10), Regen (+8), Shell (+8), Protect (+8), Drain (+5), Life (+5), Esuna (+3), Cure(+2), Luck: Fire Blizzard Thunder (+10), Regen (+8), Cura (+5), Drain (+4), Life (+4), Bio (+4), Cure(+2), Zombie (+2), NEW STRENGTH Strength: Apocalypse (+75), Ultima (+65), Meteor (+60), Triple & Aura (+55), Flare (+50), Pain (+48), Holy (+45), Quake (+42), Meltdown(+40), Tornado (+38), Demi (+35), Death (+33), Full-Life (+32), Break (+30), Strength: Berserk (+26), -aga(24), Confuse Bio (22), Curaga (20), Drain Water Aero (18), Zombie Double Regen Haste Reflect (+14), -ra (14), Dispel Blind Stop(+12), Protect (+11), Scan (10), Slow (10), Strength: Shell (+9), Sleep(9), Fire Blizzard Thunder (+8), Cura (+8), Float (6), Life (+6), Esuna (+5), Silence(5), Cure(+4) NEW MAGIC Magic: Ultima (+75), Apocalypse (+65), Meteor (+60), Triple & Aura (+55), Holy (+50), Pain (+48), Flare (+45), Tornado (+42), Demi(+40), Quake (+38), Meltdown (+35), Full-Life (+33), Death (+32), Break (+30), Magic: Confuse (+26), -aga(24), Berserk Bio (22), Curaga (20), Drain Aero Water (18), Reflect Double Regen Slow Zombie (14), -ra (14), Esuna Silence Stop(+12), Shell (+11), Float (10), Haste (10), Magic: Protect (+9), Sleep(9), Fire Blizzard Thunder (+8), Cura (+8), Scan (6), Life (+6), Dispel (+5), Blind(5), Cure(+4) ----------WEAPONS Weapons have been changed to better suit a type of role. The biggest changes are that Hit for all characters have been changed with Squall, Irvine and Rinoa now having the highest. Selphie's weapons now all factor in Mag to the damage calculation and her best weapon no longer has perfect acc. The STR Bonus of all weapons have been reduced except for the Ultimate Weapons. Revolver and Shear Trigger unlock Rough Divide Cutting Trigger and Flame Saber unlock Fated Circle Twin Lance and Punishment unlock Blasting Zone Lionhear unlocks Lionheart Edea's attack is also Magical as opposed to physical now. ---------ENEMY CHANGES Flying Enemies: Now have the highest Eva and cannot be hit physically by anyone, save for Squall or Irvine, without some kind of Junction Boost. By end game even Zell should be able to handle flying foes but early on only Squall and Irvine have the Hit necessary to land a regular attack. This was done to create a sense of purpose and differentiate the weapons a bit more like in FFX where Wakka specialized in flying foes for the first half of the game. Large Enemies: Armored enemies and larger foes have had their Vit increased and should be dealt with through magic if possible. Smaller enemies: Small enemies have high Spr and Mag and physical attacks should be used against them. Serpentine enemies are much faster now and will attack accordingly. Various other enemies have had their stats tweaked as well as offer slightly altered items upon defeat. MOD DREAM CHANGES: -I currently do not know how to add the 100% junction bonus in that ignores magic stock, where any amount of magic gives the full junction bonus. This was added in the Sega Chief New Threat mod for PC, but I don't know how it would be done for the PSX version. It would be cool to add that so I wouldn't have to keep the 100 Draw cheat on all the time. Or if I could edit the game to always Draw a certain amount that would be cool. -I would also adjust the hit % on Squall's gunblades to be slightly less then Irvine's but not perfect unless the trigger was used. As of right now I believe gunblade hit is hardcoded as 255. This is related to the next change. When working on the flying evasion that allows only Squall and Irvine to hit flyers at the beginning of the game, I thought of a fun idea that I would never know how to implement but thought it was neat all the same: -So I wanted Irvine's (and Laguna's) attacks to always use ammo. His weapons would determine the type of ammo but his weapons would only use normal or shotgun ammo. Valiant and Exeter are normal guns and Ulysses and Bismarck are shotguns. Normal guns hit single enemy, Shotguns hit all enemies. Laguna also uses normal ammo. If these characters run out of ammo, they can no longer attack, meaning they will have to use GF, or Magic, or other commands. (This is, of course, unless a physical attack is coded for animation but I doubt that.) Darkside for instance would not use ammo and just use health. Additionally, Irvine's Limit now only utilizes, Dark, Fire, Demoliton, Fast and Pulse ammo for his Dark, Flame, Canister, Quick and Hyper Shot limits. Demolition ammo will be reduced in damage and take the place of AP ammo for defense ignoring purposes. This is related to the final change for this. Squall's trigger would now require ammunition to use. The damage would be slightly higher as well since it is based on a consumable. The ammunition takes the place of AP Ammo but would now be called GB Ammo (if Blade Ammo is too many characters for the spot) and be specific to Gunblades. You would have 25 Blade Ammo at the beginning of the game, and then receive more at various points in the game. Crafting AP ammo would be slightly easier and then you would be able to buy it late game, maybe in Esthar. The difference here is that Squall's normal attack still works like it does, just the trigger can only be used if GB Ammo is available. I could see a countdown or something that shows up whenever the trigger is used indicated how many GB ammo are left or maybe just leave that up to the player to monitor. Squall could attack regardless but do more damage with ammo, Irvine and Laguna, would not be able to attack if there was no ammunition available. -The last thing I wanted to do was work with Mini-Mog but I was not able to change this, since I believe this and Kamikaze are hard coded in some way. Kamikaze will barely let you change the run animation that it does, and Mini-Mog seems to always fail. I wonder if allowing the Mog Amulet to drop will unlock Mini Mog and therefore I can just change the item name and ability to something else that requires the Mog Amulet item slot. I don't know. Originally Infuse was supposed to be Expose and be the only way to cause Vit 0 (Meltdown no longer had the trait.)but I couldn't change Kamikaze's animation completely. The charater always is ejected, so I figure it would look fine if it worked the same way but did something other than damage. Still I would have liked to find a way to change Kamikaze to Expose or use Mini-Mog. ----------------------------!!!CLASSES!!!------------------------------ Quetzequatl - Wizard - (HP-J | MAG-J | SPR-J) Shiva - Monk - (VIT-J | SPR-J | SPD-J) Ifrit - Warrior - (STR-J | VIT-J) Siren - Oracle - (MAG-J | SPR-J | EVA-J) Brothers - Knight - (HP-J | STR-J | VIT-J | HIT-J) Diablos - Thief (Time Mage) - (HP-J | MAG-J | SPD-J | HIT-J) Carbuncle - Summoner - (VIT-J | MAG-J | SPD-J | LUCK-J ) Leviathan - Geomancer - (STR-J | VIT-J | MAG-J | SPR-J) Pandemona - Mystic Knight - (STR-J | EVA-J | HIT-J | LUCK-J) Cerberus - Dark Knight - (STR-J | SPD-J | HIT-J | LUCK-J) Alexander - Priest - (HP-J | STR-J | MAG-J | SPR-J) Doomtrain - Bard (Green Mage) - (MAG-J | SPR-J | SPD-J | EVA-J | LUCK-J) Bahamut - Dragoon - (HP-J | STR-J | MAG-J | SPR-J | EVA-J) Cactuar - Devout (White Mage) - (SPD-J | EVA-J | HIT-J | LUCK-J) Tonberry - Magus (Black Mage) - (HP-J | STR-J | HIT-J | LUCK-J) Eden - Sage (Red Mage) - (VIT-J | SPD-J | EVA-J | HIT-J | LUCK-J) Tier 1 - Wizard | Monk | Warrior | Oracle | Priest Tier 2 - Summoner | Thief | Knight | Dark Knight | Geomancer Tier 3 - Magus | Mystic Knight | Dragoon | Devout | Bard | Sage ------------------------Balanced Class------------------------------------------ Commando - Warrior | Dark Knight | Dragoon Ravager- Wizard | Geomancer | Devout Synergist - Monk | Thief | Mystic Knight Saboteur - Oracle | Summoner | Magus Sentinel - Knight | Bard Paladin - Priest | Sage -CLASS ROLES A - 3 GFs - Ravager A1 (Quetz)- Mag*, Spr, HP (Magic Health)-------------------------------- B-Mag | Mag 2, Mag 4 | T, MidMag | None A2 (Levia)- Spr*, Str, Mag, Vit (Strength Guard)---Abx3----------------- B-Spr | Spr 2, Spr 4 | SuptMag-R | Auto-Shell x3 A3 (Cactu)- Spd, Hit, Eva, Luck (Speed Eva)---Abx4---------------------- B-All | Spr,Mag,Eva 6| GFRecovMed| Auto-Potion B - 3 GFs - Synergist B1 (Shiva)- Spr*, Spd, Vit (Speed Guard)-------------------------------- B-Vit | Vit 2, Vit 4 | IMag-RF | None B2 (Diabl)- Mag*, HP, Hit, Spd (Speed Magic)---Abx3*-------------------- B-Spr | Spd 2, Spd 4 | TimeMag | None B3 (Pandem)- Str*, Eva, Hit, Luck (Attack Eva)---Abx4------------------- B-Str | Spr,Vit,Eva 6| None | Auto-Haste x3 C - 3 GFs - Commando C1 (Ifrit)- Str*, Vit (Attack Guard)------------------------------------ B-Str | Str 2, Str 4 | F, AmmoRF | None C2 (Cerber)- Str*, Hit*, Spd, Luck (Attack Speed) ---Abx3*-------------- B-Vit | Spd 2, Spd 4 | STMag-RF | Auto-Haste x3 C3 (Bahamut)- Mag, Str, Spr, Eva, HP (Magic Attack Health) ---Abx4*----- None | Str,Mag,Vit 6| ForbidMag | Auto-Protect D - 3 GFs - Saboteur D1 (Siren) - Mag*, Spr, Eva (Magic Eva)--------------------------------- B-Mag | Mag 2, Mag 4 | L + STMed | None D2 (Carb)- Vit*, Spd, Luck, Mag (Speed Guard) ---Abx3*------------------ B-Vit | Vit 2, Vit 4 | RecovMed | Auto Reflect x2 D3 (Ton)- HP, Str, Hit, Luck(Health Attack Guard)---Abx4---------------- None | Mag,Vit 6,Eva 3,Luck 5 | None E - 2 GFs - Sentinel E2 (Brothe)- HP*, Str, Vit, Hit (Health Guard) ---Abx3------------------ B-HP | HP 2 + HP 4 | ToolRF | None E3 (Doom)- Mag, Spr, Spd, Eva, Luck (Magic Speed Eva)---Abx4------------ B-Vit | HP8 + Vit 6 | ForbidMed | Auto-Protect x3 F - 2 GFs - Paladin F2 (Alex)- Spr*, Hp, Str, Mag (Attack Magic) ---Abx3*------------------- B-Spr | Mag + Spr 4 | HighMag-RF| Auto-Shell x3 F3 (Eden)- Spd*, Eva*, Hit*, Vit, Luck (Speed Eva) ---Abx4-------------- B-Mag | Mag + Spr 6 | GFAblMed | Auto-Reflect ------------------------Specialized Class----------------------------------- Gladiator - Warrior | Knight | Dragoon Mage - Wizard | Summoner | Magus Mystic - Oracle | Geomancer | Mystic Knight Fighter - Monk | Thief | Bard Medic - Priest | Devout Defender - Dark Knight | Sage -CLASS ROLES C - 3 GFs - Gladiator C1 (Ifrit)- Str*, Vit (Attack Guard)------------------------------------ B-Str | Str 2, Str 4 | F, AmmoRF | None E2 (Brothe)- HP*, Str, Vit, Hit (Health Guard) ---Abx3------------------ B-HP | HP 2 + HP 4 | ToolRF | None C3 (Bahamut)- Mag, Str, Spr, Eva, HP (Magic Attack Health) ---Abx4*----- None | Str,Mag,Vit 6| ForbidMag | Auto-Protect A - 3 GFs - Mage A1 (Quetz)- Mag*, Spr, HP (Magic Health)-------------------------------- B-Mag | Mag 2, Mag 4 | T, MidMag | None D2 (Carb)- Vit*, Spd, Luck, Mag (Speed Guard) ---Abx3*------------------ B-Vit | Vit 2, Vit 4 | RecovMed | Auto Reflect x2 D3 (Ton)- HP, Str, Hit, Luck(Health Attack Guard)---Abx4---------------- None | Mag,Vit 6,Eva 3,Luck 5 | None B - 3 GFs - Mystic D1 (Siren) - Mag*, Spr, Eva (Magic Eva)--------------------------------- B-Mag | Mag 2, Mag 4 | L + STMed | None A2 (Levia)- Spr*, Str, Mag, Vit (Strength Guard)---Abx3----------------- B-Spr | Spr 2, Spr 4 | SuptMag-R | Auto-Shell x3 B3 (Pandem)- Str*, Eva, Hit, Luck (Attack Eva)---Abx4------------------- B-Str | Spr,Vit,Eva 6| None | Auto-Haste x3 D - 3 GFs - Defender B1 (Shiva)- Spr*, Spd, Vit (Speed Guard)-------------------------------- B-Vit | Vit 2, Vit 4 | IMag-RF | None B2 (Diabl)- Mag*, HP, Hit, Spd (Speed Magic)---Abx3*-------------------- B-Spr | Spd 2, Spd 4 | TimeMag | None E3 (Doom)- Mag, Spr, Spd, Eva, Luck (Magic Speed Eva)---Abx4------------ B-Vit | HP8 + Vit 6 | ForbidMed | Auto-Protect x3 F - 2 GFs - Paladin F2 (Alex)- Spr*, Hp, Str, Mag (Attack Magic) ---Abx3*------------------- B-Spr | Mag + Spr 4 | HighMag-RF| Auto-Shell x3 A3 (Cactu)- Spd, Hit, Eva, Luck (Speed Eva)---Abx4---------------------- B-All | Spr,Mag,Eva 6| GFRecovMed| Auto-Potion E - 2 GFs - Fighter C2 (Cerber)- Str*, Hit*, Spd, Luck (Attack Speed) ---Abx3*-------------- B-Vit | Spd 2, Spd 4 | STMag-RF | Auto-Haste x3 F3 (Eden)- Spd*, Eva*, Hit*, Vit, Luck (Speed Eva) ---Abx4-------------- B-Mag | Mag + Spr 6 | GFAblMed | Auto-Reflect GF NEW Changes Quetz - A1 1. HP-j 2. Mag-j ->Set 3. Spr-j 4. Elem-Atk-j 5. Elem-Def-j 6. Elem-Defx2-j 7. Card 8. Card Mod 9. Mag+20% 10. Mag+40% 11. SprBonus 12. SumMag+10% 13. SumMag+20% 14. SumMag+30% 15. SumMag+40% 16. Boost 17. T Mag-RF 18. Mid Mag-RF 19. Mag 20. GF 21. Draw 22. Item Shiva - B1 1. Vit-j 2. Spr-j ->Set 3. Spd-j 4. Elem-Atk-j 5. Elem-Def-j 6. Elem-Defx2-j 7. Aura 8. Vit+20% 9. Vit+40% 10. VitBonus 11. GFHP+10% 12. GFHP+20% 13. GFHP+30% 14. SumMag+10% 15. SumMag+20% 16. SumMag+30% 17. Boost 18. IMag-RF 19. Mag 20. GF 21. Draw 22. Item Ifrit - C1 1. Str-j ->Set 2. Vit-j 3. Elem-At-J ->Set 4. Elem-Def-j 5. Elem-Defx2-j 6. Bravery 7. Str+20% 8. Str+40% 9. StrBonus 10. GFHP+10% 11. GFHP+20% 12. GFHP+30% 13. SumMag+10% 14. SumMag+20% 15. SumMag+30% 16. Boost 17. FMag-RF 18. Ammo-RF 19. Mag 20. GF 21. Draw 22. Item Siren - D1 1. Mag-j ->Set 2. Spr-j 3. Eva-j 4. StAtt-j ->Set 5. StDef-j ->Set 6. StDefx2-j 7. Treatment 8. Move-Find 9. Mag+20% 10. Mag+40% 11. MagBonus 12. SumMag+10% 13. SumMag+20% 14. SumMag+30% 15. SumMag+40% 16. Auto-Potion 17. LMag-RF 18. STMed-RF 19. Mag 20. GF 21. Draw 22. Item Brothers - E1 1. HP-j ->Set 2. Str-j 3. Vit-j 4. Hit-j 5. Elem-Att-j 6. Elem-Defx2-j 7. Elem-Defx4-j 8. Cover 9. Defend 10. HP 20% ->Set 11. HP 40% 12. HPBonus 13. GFHP+10% 14. GFHP+20% 15. GFHP+30% 16. GFHP+40% 17. Abilityx3 18. Tool-RF 19. Mag 20. GF 21. Draw 22. Item Diablos - B2 1. Mag-j ->Set 2. HP-j 3. Hit-j 4. Spd-j 5. StAtt-j 6. StDef-j 7. StDefx2-j 8. Mug 9. Darkside 10. Enc-Half 11. Enc-None 12. Spd+20% 13. Spd+40% 14. SprBonus 15. GFHP+40% 16. SumMag+40% 17. Abilityx3 ->Set 18. TimeMag-RF 19. Mag 20. GF 21. Draw 22. Item Carb - D2 1. Vit-j ->Set 2. Mag-j 3. Spd-j 4. Luck-j 5. Elem-Att-j 6. Elem-Def-j 7. Elem-Defx2-j 8. Alert 9. Initiative 10. Auto-Reflect 11. Vit+20% 12. Vit+40% 13. VitBonus 14. SumMag+20% 15. SumMag+40% 16. Expendx2-1 17. Abilityx3 ->Set 18. RecovMed-RF 19. Mag 20. GF 21. Draw 22. Item Levia - A2 1. Str-j 2. Vit-j 3. Mag-j 4. Spr-J -> 5. ElemDefx2-J ->Set 6. StDefx2-j 7. ST-Atk-J 8. Absorb 9. Wall 10. Auto-Shell 11. Spr+20% 12. Spr+40% 13. SprBonus 14. GFHP+20% 15. GFHP+40% 16. Expendx3-1 17. Abilityx3 18. SuptMag-RF 19. Mag 20. GF 21. Draw 22. Item Panda - B3 1. Str-j ->Set 2. Eva-j 3. Hit-j 4. Luck-j 5. Elem-At-J ->Set 6. Elem-Def-J ->Set 7. Elem-Defx4 8. ST-Def-Jx4 9. Counter 10. Infuse 11. Revive 12. Auto-Haste 13. Str+60% 14. Vit+60% 15. Eva+30% 16. StrBonus 17. Expendx2-1 18. Abilityx4 19. Mag 20. GF 21. Draw 22. Item Cerb - C2 1. Str-j ->Set 2. Hit-j ->Set 3. Spd-j 4. Luck-j 5. ST-Atk-J 6. ST-Def-J 7. ST-Defx2-J 8. Darkside 9. Return Damage 10. Auto-Haste 11. Spd+20% 12. Spd+40% 13. VitBonus 14. GFHP+40% 15. SumMag+40% 16. Expendx3-1 17. Abilityx3 ->Set 18. STMag-RF 19. Mag 20. GF 21. Draw 22. Item Alex - F1 1. Spr-j ->Set 2. Hp-j 3. Str-j 4. Mag-j 5. Elem-Atk-J 6. ElemDefx2-J ->Set 7. Elem-Defx4 8. Revive 9. Recover 10. MedData 11. MedLvlUp 12. Auto-Shell 13. Mag+40% 14. Spr+40% 15. SprBonus 16. Expendx3-1 17. Abilityx3 ->Set 18. HighMag-RF 19. Mag 20. GF 21. Draw 22. Item Doom - E3 1. Mag-j 2. Spr-j 3. Spd-j 4. Eva-j 5. Luck-j 6. Elem-At-J ->Set 7. StAtt-J ->Set 8. StDefx2-J 9. StDefx4-J 10. Shield-----------NEW 22 11. Auto-Protect 12. HP+80% 13. Vit+60% 14. VitBonus 15. Expendx3-1 16. Abilityx4 17. Junk Shop -> 18. ForbidMed-RF 19. Mag 20. GF 21. Draw 22. Item Baha - C3 1. Str-j 2. Mag-j 3. Spr-j 4. Eva-j 5. HP-j 6. Elem-Defx4 7. ST-Def-Jx4 8. Counter 9. Return Damage 10. RareItem 11. Str 60% ->Set 12. Mag 60% ->Set 13. Vit+60% 14. Auto-Protect 15. Auto-Shell 16. Boost 17. Abilityx4 ->Set 18. Forbidden-Mag ->Set 19. Mag 20. GF 21. Draw 22. Item Cac - A3 1. Spd-j 2. Hit-j 3. Eva-j 4. Luck-j 5. Elem-Defx4 6. ST-Def-Jx4 7. Move-HPUp 8. Faith-------------NEW 25 9. Vit+60% 10. Spr+60% 11. Eva+30% 12. HPBonus ->Set 13. StrBonus ->Set 14. VitBonus ->Set 15. MagBonus ->Set 16. SprBonus ->Set 17. Abilityx4 18. GFRecovMed-RF 19. Mag 20. GF 21. Draw 22. Item Ton - D3 1. HP-j 2. Str-j 3. Hit-j 4. Luck-j 5. Elem-Defx4 6. ST-Def-Jx4 7. Return Damage 8. Shield ->Set 9. Wall ->Set 10. Mag 60* 11. Spr 60% 12. Eva 30% ->Set 13. Luck 50% ->Set 14. Haggle 15. Sell-High 16. Familiar 17. CallShop 18. Abilityx4 19. Mag 20. GF 21. Draw 22. Item Eden - F3 1. Spd-j ->Set 2. Eva-j ->Set 3. Hit-j ->Set 4. Vit-j 5. Luck-j 6. StAtt-J 7. StDefx2-J 8. StDefx4-J 9. Faith ->Set 10. Bravery---------NEW 1B 11. Ribbon 12. Auto-Reflect 13. Mag +60% 14. Str +60% 15. MagBonus 16. Boost 17. Abilityx4 18. GFAblMed-RF 19. Mag ->Set 20. GF ->Set 21. Draw ->Set 22. Item ->Set